
I suppose I could reset the quest like above. is that the thieves guild has a bunch of repeatable quests. The wiki claims that it is broken however. Not entirely certain, but it certainly seems to do the trick. So you never want to complete a quest until you are absolutely finished with it and will never need it again.Īctually, I found something interesting also. If you tell a quest to complete, then you will be disabling it so that the scripts don't function and new dialog from it can't be used. (The variable could go down in value as well as up, unlike the quest stages.) You could set up a variable that changes according to what happens in the game and you would use that for conditions. So what I would recommend that you do is not use quest stages for dialog conditions and things.
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If you query the computer what stage you are on, it will respond 100.

So if the quest has progressed to stage 100 and you call stage 50, then the code for stage 50 will execute, but it is still stage 100. I believe that the actual stage will be higher than that. (I am not absolutely sure about this because Skyrim has a console code to restart a quest and zero the quest stage, something which Oblivion did not have.) Checking the repeatable quest box just seems to mean that the result script on a quest stage can execute as many times as you set that stage. It is my understanding that quest stages only go higher and never go lower.
